But when I move the model I go through it all over again.
I basically chase after them until it looks semi realistic. Then I make more changes which causes another “jut”.
I’ll then end up changing a number of different morphs to get that part to go away. When I go much larger than these sizes, it takes sooooo many more morphs after I pose them.įor instance, if I do a pose with her hands on her hips, some random part will jut out from her as if it’s a sharp point. The problem is (and you see this often with 3D content) is the larger sizes just don’t look quite right.